Initiated and led by artist Heather Barnett (University of the Arts London), The Realm team comprises of technology company Tengio, artists Andy Lomas and Heloise Tunstall-Behrens, and arebyte gallery, with scientific input from the SHOAL group (Swansea University), Peter Bentley (UCL) and the Kampff Lab (University College London).

The project brings together a unique combination of technologists, artists, scientists and designers each bringing specific expertise and experience: in virtual reality and generative art programming, sound and performance design, creating and curating immersive experiences with a human-centred design approach, and in neuroscientific and collective behaviour science.

Heather Barnett is an artist and researcher working with biological and social phenomena.

Working with live organisms, imaging technologies and playful pedagogies, her work explores how we observe, influence and understand the world around us. She exhibits internationally, including the Victoria & Albert Museum and Wellcome Collection (London), the Pompidou Centre (Paris), the New Institute (Rotterdam), and Observatory (New York). She is Director of the Art & Living Systems Lab and Pathway Leader on the MA Art and Science at Central Saint Martins (University of the Arts London) and Honorary Research Fellow with SHOAL Group (Swansea University).

Quentin Le Guennec is a software engineer with a keen interest in arts and education.

With Tengio he has been exploring the potential that Virtual Reality offers for over 3 years, working with artists to help them refine and achieve their vision. His most recent VR work include a collaboration with Tristan Sharp on “One Day, Maybe” and the publication of a Daydream game featured by Google.

Komal Sable is a project and operations manager at Tengio

Tengio is a software firm that builds immersive, hands free and untethered VR experiences, mainly focused in the arts. Komal has worked on VR experiences that have been showcased at the Hull Cultural Festival as well as led a successful application for a multi disciplinary VR focused grant from Innovate UK.

Andy Lomas is a computational artist and mathematician.

His art practice explores how emergent forms can be created through simulation of morphogenesis. His work has been exhibited at the Pompidou Centre, the V&A, the Royal Society, SIGGRAPH, Ars Electronica, the Science Museum and the ZKM. He has work in the collections at the V&A, the Computer Arts Society and the D’Arcy Thompson Art Fund Collection, and was the winner of the 2014 Lumen Prize Gold Award. Production credits include Walking with Dinosaurs, Matrix: Revolutions, Matrix: Reloaded, Over the Hedge, and Avatar. He received Emmys for his work on The Odyssey (1997) and Alice in Wonderland (1999). He lectures in Creative Computing at Goldsmiths.

Heloise Tunstall-Behrens is a composer, performer and installation artist.

Her work combines vocal and instrumental music, electronics and performance. In 2016, she received Arts Council England funding to write and perform The Swarm, a 60-minute choral opera about swarming honey bees, soon to be released as an album. She is currently working on a piece for the Huddersfield Immersive Sound System (HISS) exploring murmurations, the collective movement of starlings, through recorded sounds, which premieres at the Huddersfield Contemporary Music Festival in November 2019 on a 66 Channel sound system.

Nimrod Vardi is the founder and director of arebyte Gallery and Arbeit creative workspaces.

His curatorial practice revolves around New Media, Digital and Media arts, examining the intersections between digital technologies, the body and human experience. At his work at arebyte Gallery he is looking at the representation of the body and objects online and offline and ways to curate and engage with Internet based and digital arts.

Rebecca Edwards is curator at arebyte Gallery, working across emerging media, new technologies and digital culture.

She ran arebyte’s project space in Clerkenwell, which offered artists from outside of London a solo exhibition, and is currently running hotel generation, a young artist development programme for the gallery, as well as their online platform arebyte on screen. Rebecca’s interests lie in cultivating new curatorial methods across physical and digital space, and in artists working at the intersection of technology, online culture and collaboration. She won the NEON Curatorial Award in 2015 and holds an MA in Curating from The Whitechapel Gallery / The Cass.

Dr Andrew King is Head of SHOAL group, a multidisciplinary research group specialising in the study of social behaviour.

SHOAL group consists of postgraduate and postdoctoral scientists that specialise in the study of social behaviour. Andrew has published over 60 scientific articles and delivered over 50 invited scientific talks worldwide. He is an award winning teacher and delivers bespoke workshops and seminars to the corporate sector. Andrew is an enthusiastic science communicator across TV, Radio, and Online, and enjoys finding ways to make science beautiful and art quantitative.

Associate collaborators and advisors include:

Daniel Strömbom (Assistant Professor in Mathematical Biology at Lafayette College, USA) is an applied mathematician researching collective motion in animal groups.

Adam Kampff (Senior Research Fellow, Sainsbury Wellcome Centre, UCL) is a neuroscientist studying intelligent systems and spatial representation in the brain.

Peter Bentley (Honorary Professor at University College London) is a writer and researcher specialised in evolutionary computation.